State Machines and Pathfinding
A downloadable game for Windows
This was my final project for my Game AI class. I did this project in collaboration with Jeffrey Popek and it took us 6 weeks. We really try to demonstrate state machines through the use of towers and enemies in a tower defense simulation while also implementing Unity's navmesh in order to simulate pathfinding.
If you want to read more, Jeffrey and I did an entire blog post over on his website: https://jeffreypopek.site/state-machines-and-navmesh
Status | Prototype |
Platforms | Windows |
Author | Joey Clemente Archive |
Download
Download
StateMachineBuild.zip 29 MB